Martin-Dutchie's Blender Hangar
- Shiny Rice
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Re: Martin-Dutchie's Blender Hangar
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
Zeus has made his maiden flight! It will be released after some .dat tweaking by Kilo 11. Original mesh by Iceman, from Project Falcon.
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- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
[YSFHQ]Ocean Territories
Ocean Territories is a low-lag, large scale map that will be a host to all our activities. Being completely fictional, we can do with it what we want, and create that map all of us probably had in mind for a long time. I hope that I can create this map with this scenery. Airports and landing strips will feature FAA-standard markings for runway areas, terminals for VA's and bases for squadrons will be featured!
Features:
- 1 main hub per VA.
- A lot neutral airports in various sizes, to fly to/from.
- 1 Base per squadron. (You are always welcome at neutral airports, and may even be guests on other squadrons' bases/carriers.
- Dogfighting area, surrounded by NDB's with the [FIGHT] tag, including north and south starting points.
- Enemy bases of varying size on the outskirts of the map, but a small enemy base between some islands may make civilian flying a little more interesting
- An aerobatics airport, for freestyling and practising demo's. Flying there at own risk.
- Anything you guys want!
This map has a lot of things to see. 10 km high peaks, small islands, elevated airports, a volcano, and anything you like to see actually. That small blue thing in there is my grid, still set to 2 km in diameter...
Squadrons, VA's, etc. are encouraged to design their own airport, which I will include when approved. Standard bases are also available. You are free to submit custom ground objects for your base/hub, but keep in mind that this map is supposed to be low-lag, so I may reject/alter certain designs. I would also like to stress that all the airports, cities and other aspects of this map will be fictional, see it as a way to express your creativity!
I will copy this to the first post, since this will be the main thing I will be working on.
Any ideas, suggestions? Post them below!
Contact for design submissions, martin-dutchie[AT]323rd.cz.cc
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Re: Martin-Dutchie's Blender Hangar
- Phoenix
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Re: Martin-Dutchie's Blender Hangar
- Shiny Rice
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Re: Martin-Dutchie's Blender Hangar
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
- Philster
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Re: Martin-Dutchie's Blender Hangar
241st Shadow Hunter
Team Awesome # 241
Soji wrote:They were the last birds who could have been arrested for the criminal negligence.
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
Hills and medium mountain: 90 160 120
High mountain: 150 190 160
That's what I have for now, runway colors will be determined later, as I said, I did not have anything in mind for this at this stage.
As for the bases: I think it is a lot easier when I make a lot of airports and that the VA's and squadrons can make a choice for that based on the size of their group. This would also be a lot more realistic. Stay tuned.
- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
As of now, the islands are as good as final. I will now start working on a LOT of airports, including some that will make some good use of the new capabilities from the new version!
Stay tuned!
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- Martin-Dutchie
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Re: Martin-Dutchie's Blender Hangar
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Re: Martin-Dutchie's Blender Hangar
I love your map. What are the aprox dimensions?
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- Martin-Dutchie
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- Posts: 486
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